The camera angles and movement of the models took a lot of thought as to where and when, and also why. for instance having the camera low, made my models look a lot bigger as they came to the camera, making them look fast, big, and powerful.
At the start I decided to make a simple starting line and lights, to show the audience what the animation was about, a race....
The idea of the lights changing similar to formula one, was to allow the audience to understand it was a race, and therefore get them to relate the two. The middle ships engines move forward slightly before the 'ship' itself, to give the audience the anticipation that it is going to move forward, But it is hard to notice in the final animation, and I believe I animated it slightly to fast so people cant really see it, it would have been better to make it slightly slower so people could see it.
throughout the animation you can see the ships travelling at pace, with a high angled shot of the camera following the ships. this was to show the movement side of things, relying on the shadows going over the uneven terrain to show the speed, as opposed to making objects for the ships to pass, this was a good shot and the path constraints on the models and camera worked really well.
The issue with the fire effect was placement, having used perspective view when placing you can see I did not place it precisely on the floor which would have been better, from the high angle shot it looks fine, but from the slow motion replay you can just make out it is above the ground. This would not have been acceptable, and if I had planned my animation better would not have happened.
The Last shot of the ship slowing down uses the idea that the fins pop out from the ship first creating air resistance which slows down the ship and then allows the back half to lower. this was done to show more of the ship and what it was capable of, I would have like to have used the reaction manager but felt I was not confident enough after trying the exercise to use it within the animation. The fins are very useful and all come out to 45% from what they were. It would have been good to animate these within the turns to show how the ship reacts to a corner, but again didn't feel confident with the key frames and animation at the time to do that. In the future better planning would have allowed me to do this at the time, using a reaction manager for speed and rotation angle would have been good.
the last image shows where the bones went wrong, but unfortunately due to render times I had to leave it how it was, and also in other shots it is working correctly, so didn't understand how to change it.
The animation was edited in windows movie maker, the clips were compressed originally and I had to resize them too 800 X 600 in windows movie maker, I then had to dowload a free converter to change the file into an AVI file, I chose not to compress it further as it did give me the option as I didn't believe it needed recompressing.