My first pod racer model is complete. It started as a simple cone and has been cut out using the Boolean tool, it has been clear to me that components are key to future designs, rather then trying to design it all from one element. The polygon count for my model is relatively high, but was a lot higher before hand, shown in some of the earlier pictures.
I cut down the polygon count by manually deleting unneeded vertex and edges to create larger polygons, I also used the pro - optimizer modify tool, which cut down the number further, it was hard to get it right by cutting down the polygons without loosing the shape of my pod racer.
also in future I will try and cut down the number of segments within round objects, as this was a slight error on my part, I will also try and cut down the number of polygons within areas you cant see, as the detail is unneeded in those areas. for example under the engine section could have less polygons.
I chose to create this racer from standard primitives as I felt it gave me a good base to work from, and created the shape required well, the other way of doing this would be either from the lathe and drawing a circle or extruding a circle and editing further.
the finished results before and after the pro optimizer -
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