There was a few ways of creating an explosion in my scene, searching online there were two main methods to creating an 'explosion' one was using a PArray, found in the creation tab, under particle systems. The problem with using this on my models, was that because the model was moving, the particles also moved with the animation, and I could not find an effect way to stop this, I could start the Particle system at the correct frame, and even though the model was still there was still issues with the particles continuing to travel.
The second option was to use a 'Bomb'. This is found within the creation > Space Warps > Geometric/Deformable > Bomb.
Using this technique was ok, placing a bomb within the model and attaching it too the model I wish to explode. But I could not get this effect to work with the animation, So have left it as something to look into further.
I found the most effective way of creating an explosion was too use a Sphere Gizmo, and adding a 'Fire Effect' to this. This created a very good explosion which could be timed and placed where I wanted within my animation. The model simply disappears as the explosion happens giving the appearance of the model exploding.
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